Counter-Strike 2 reinforcement-learning lab
Engineering · Built the training environment and bot experiments

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Tell me what you need to change, what your team has already tried and when you’d like to start.
Discuss a similar projectOn 2 June 2026 I started an empty repository at 11:24. By 14:08 the same afternoon, it held a working 3D explorer for the maps of Bungie's Marathon. By 08:38 on 4 June it had a squad simulation, adaptive rendering, a soundtrack and a design language borrowed from the game. It's live at marathon.withseismic.com.
It's a fan project. Nobody paid for it and nobody asked for it, but it's the clearest example I have of how my work has changed. The technical side was never the hard part. The hours were, and for years they decided what got cut before I'd written a line. This time nothing got cut, so taste led the project instead of the time I had.
Fan-made map explorer for Marathon
Design & engineering · Built the 3D explorer, squad sim and soundtrack
Read the full case studyTau Ceti IV is a 3D surface-data explorer for the three maps in Bungie's Marathon. It's an independent fan project rather than client work, built over three days with Claude Code, and the role covered the design, the engineering and the soundtrack.
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I work across strategy, design, engineering, marketing, sales and operations. Over more than a decade, that has included work for Groupon,
Vouchercloud, AWIN and
The Motley Fool, product engineering for
Framer,
Contra
and
STRV
, and founding and selling three software businesses of my own.
I’m good at taking a complicated business problem, making the work clear and seeing it through. That can mean deciding what to build, designing the experience, writing the software, finding customers or improving how the business runs. I work with colleagues across those disciplines and take responsibility for the work myself.
In my own businesses, product decisions, customer acquisition, sales, revenue and day-to-day operations have all been my responsibility. I bring that same connected view to client work, from shaping the offer to building the product and measuring whether it works for the business.
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On 24 September 2026, the Benson repository was an empty Turborepo starter. Ten days later, on 4 October, I relaunched Benson at trybenson.com with a Shopify app, a WooCommerce plugin, a dashboard, a marketing site, a press release and a series of explainer films behind it. By the end of the second week, the repository held 836 commits, 44 product specs and about 655,000 lines of TypeScript, with 785 test files among them.
The original roadmap for the same scope estimated 14 to 18 weeks. I built it with a team of AI agents doing most of the typing while I did the deciding.
Benson is still a work in progress. It's also the piece of work I'm proudest of, because it's the first time I haven't had to cut an idea down to fit the hours I had.
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“Doug was incredible to work with. He operated quickly & efficiently … 10/10!”
Allison NultyHead of Product @ ContraContra ↗Reacquired and rebuilt with AI agents in ten days. Shows ecommerce stores which coupon extensions and AI shopping agents are in their sessions, and what they cost.
Dinners With FriendsA social events platform for people who want more from their social life: hosted dinners where strangers become friends. More than 500 guests so far.