HomeSelected work
Doug SilkstoneOpen source · R&D

dezlock-dump

Runtime schema tools for Source 2 games

C++ engineering · Built the SDK and runtime offset resolution

  • Built a C++ SDK that extracts runtime schemas from Source 2 games, including Deadlock, CS2 and Dota.
  • Resolved offsets at runtime so game patches do not make them stale.
GitHub
#opensource#reverseengineering#cpp

No notes on this one.

Need someone to own work like this?

Tell me what you need to change, what your team has already tried and when you’d like to start.

Discuss a similar project

Hiring for your team? Send me the role.

Related posts

Doug SilkstonePinned

Building products and businesses

I work across strategy, design, engineering, marketing, sales and operations. Over more than a decade, that has included work for Groupon, Vouchercloud, AWIN and The Motley Fool, product engineering for Framer, Contra and STRV, and founding and selling three software businesses of my own.

I’m good at taking a complicated business problem, making the work clear and seeing it through. That can mean deciding what to build, designing the experience, writing the software, finding customers or improving how the business runs. I work with colleagues across those disciplines and take responsibility for the work myself.

In my own businesses, product decisions, customer acquisition, sales, revenue and day-to-day operations have all been my responsibility. I bring that same connected view to client work, from shaping the offer to building the product and measuring whether it works for the business.

withseismic.comLinkedInGitHub
#typescript#rust#cpp#architecture#zerotoone#growth#leadership
The last year on GitHub
@dougwithseismic
AugSepOctNovDecJanFebMarAprMayJunJul
View project
Doug SilkstoneLiving mockups

Living mockups

Editable 3D product mockups with live screens and LED walls

Design & engineering · Built the scenes, surface mappings and inline editor

View Living mockups project
  • A set of Three.js product scenes — a newspaper, a phone in hand, a reflection room and an industrial laptop — where every screen, page and LED surface is a live, editable texture rather than a flat render.
  • The headline and the artwork are edited inline; the change lands on the curved wall, the reflections and the phone display at once, because each surface is mapped back to one shared source.
  • Backgrounds are generated, the reflection and emissive shaders are hand-written, and the whole set runs in the browser at interactive frame rates.
  • Part of the Studies & Experiments gallery: a collection of standalone scenes that can be dragged, played and inspected.
Open the studyHow it was built
#typescript#react#nextjs#motion#designsystems
Doug SilkstoneDigital patterns

Digital patterns

Generative poster system for an events programme

Design & engineering · Built the pattern engine, editor and export

View Digital patterns project
  • A story generator for a week of club nights: six animated pattern families — pixel, angular, wave and more — each seeded, coloured and typeset into a poster that stays legible at any scale.
  • Every field on every poster is editable in place: date, genre, headline, colour, pattern scale and animation speed, with a one-click regenerate per poster.
  • Posters export as stills for print and social, so the same system that runs on screen produces the programme's artwork.
Open the study
#typescript#react#motion#designsystems